Class CommandcenterCustomEquipment

Namespace
SIMDispatcher.Core.Models
Assembly
SIMDispatcher.Core.dll

Enables the creation of custom equipment for units within a command center, which assists in the suggestion process during dispatch operations but does not influence simulation outcomes directly.

public record CommandcenterCustomEquipment : IComparable<CommandcenterCustomEquipment>, IComparable, IEquatable<CommandcenterCustomEquipment>
Inheritance
CommandcenterCustomEquipment
Implements
Inherited Members

Properties

Id

public long Id { get; set; }

Property Value

long

Number

The slot number used for this equipment, ranging from 1 to 20. Each number is unique within the command center.

public int Number { get; set; }

Property Value

int

Text

The display name of the equipment.

public required string Text { get; set; }

Property Value

string

Methods

CompareTo(CommandcenterCustomEquipment?)

Compares the current instance with another object of the same type and returns an integer that indicates whether the current instance precedes, follows, or occurs in the same position in the sort order as the other object.

public int CompareTo(CommandcenterCustomEquipment? other)

Parameters

other CommandcenterCustomEquipment

An object to compare with this instance.

Returns

int

A value that indicates the relative order of the objects being compared. The return value has these meanings:

Value Meaning
Less than zero This instance precedes other in the sort order.
Zero This instance occurs in the same position in the sort order as other.
Greater than zero This instance follows other in the sort order.

CompareTo(object?)

Compares the current instance with another object of the same type and returns an integer that indicates whether the current instance precedes, follows, or occurs in the same position in the sort order as the other object.

public int CompareTo(object? obj)

Parameters

obj object

An object to compare with this instance.

Returns

int

A value that indicates the relative order of the objects being compared. The return value has these meanings:

Value Meaning
Less than zero This instance precedes obj in the sort order.
Zero This instance occurs in the same position in the sort order as obj.
Greater than zero This instance follows obj in the sort order.

Exceptions

ArgumentException

obj is not the same type as this instance.

GetCustomUnitEquipment()

public UnitEquipment? GetCustomUnitEquipment()

Returns

UnitEquipment?

ToString()

Returns a string that represents the current object.

public override string ToString()

Returns

string

A string that represents the current object.